Monday, January 28, 2013

play to learn part 2

  • 1. What did you learn from your choice of games and genres to review? I chose the game sigma prime  and in learn like the prime and stuff. 
  • 2.Name any game features that stood out to you, either because they were interesting or because they could be improved.  I think that zeitgeist could be improve because is kind of boring and  also flood escape could be improve  because is really hard.

Friday, January 18, 2013

the game


  • The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn? My learning topic is about pollution and the things that cause the pollution.That pollution is bad.
  • Research: What kind of research did you do? What did you learn about your topic? I did research about pollution and facts.I learned that pollution is bad.
  • Making Decisions: How did your ideas change as you worked on your game?By drawing it and looking up pictures and stuff.
  • Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?I used like the paint brush and pictures and other stuff. I think that all of them help.
  • Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game? Making it worked.By asking help from my friends because the teacher did not help me alot.I do not know.